ZBrushCentral

mirroring sculpted objects

I’m currently sculpting an angel and I am doing the wings and the wings will be separate subtools from the body.

How can I sculpt only one of the wings and mirror it over to the other side? I know how to mirror with an object with no subdivisions (Deformation>Mirror X)
but how do you mirror an object that is fully sculpted?

Symmetry could be an option as a last resort, but I want to keep the wings as separate subtools from each other as well. Would it be easier to use symmetry and group split after it was done?

Thanks for the help.

Edit: So in subtool master I found mirror, which gets rid of the lower levels. Reconstructing the subdivs fixes this and gets back all levels.

I swear I looked through the forums and ZB’s options before posting. I guess it’s easier to find the answer when the problem is written down.

how did you manage to get all the subdiv levels when mirroring?

My problem is similar to yours, I made one arm of a character and now i want to mirror it and retain subdiv levels (for performance of my pc mostly!).

I modelled one arm, because i was going to have a robotic arm on the other side. Now I’ve dumped the idea of a robotic arm and want to mirror the one arm over and retain the subdiv levels.

maybe if there was a way to scale the arm in -1 in the x axis and then i would be sweet LOL!

but if you could tell me what to do that would be really cool. i have no idea how to go about it.

after a mirror of an object you need to reconstruct the SubD’s back down.

tool>texture>enable UV (if disabled)
tool>geometry>reconstruct SubD
rinse and repeat to get all of your steps back.

hope that helps.

WOOHOO thanks for that, I can’t believe its right there in the same palette!

Cheers