Hi guys,
A quick question about the workflow I should be using if I want to pose a character and then sculpt it like this sticky tutorial from the tutorials thread: http://www.zbrushcentral.com/zbc/showthread.php?t=64115
I have a symmetrical model of a human that I’ve posed to be sitting down using masks and the move tool. I want to start sculpting on the model as its sat down but using symmetry.
Now i’m working on the face and i need it to be symmetrical but its face is off-center so symmetry won’t work because i’ve already posed it.
I have seen this being done in a tutorial and i think it might be accompished using layers? do you create a layer before posing and then turn it off to sculpt the face? it there another option i’ve looked over? shall i just do each side of the face by eye?
i’ve always posed at the end of modelling so i could use symmetry right through, how do you guys do it?