I’m modeling a person and came across a problem I hope is easily solvable, however I’m new to Z-brush. I started in z-spheres and then created an adaptive skin. I’m now on subdivision 4 with smoothing turned off. I was editing the right hand of my human when I noticed I had accidentally turned of x-symmetry. The rest of the body is fine, but one hand is much more detailed than the other. ----My question is, is there a way to mirror the more detailed hand onto the other side of the body, so that they match?
Thank you.