ZBrushCentral

Mirrored texture map

Hi all,
I have a problem with exporting texture map. I have t-shirt on which I am trying to paint a texture but when i want to create a texture map to export it to psd by tool>texture map>new from polypaint it always mirrors the texture.
I tried to do it also by spliting groups and export it separately but without success. It always mirrors into the same result. Of course I have turned off symetry under transform. Please help othervise I will go crazy…

Could you show what’s happening? Also, the model’s UV’s?