My poly painted character looks normal on the front and back but when I create texture from polypaint it takes the polypaint from the back and mirrors it to the front. It doesn’t matter what subtool in the same project that I try to create textures with, it does the same thing. This issue only happens to this one zbrush project which leads me to think some setting was saved with the project but I have googled for answers, check the forums and sorted through the documentation for any clues to how this behavior is happening. Any ideas how I can disable this back to front mirroring effect even though I have symmetry already off? I tried grabbing the doc to create the texture on a clone to paint the one side then grabbing the doc of the back side of my character to paint on the back of the clone but when I turn the clone around I see that it has painted what I did on the back and put it also on the front.
Sounds like ‘bleed through’. Have you masked the backside to prevent painting on it? After you’ve polypainted you need to assign u/v’s, texture, new from polypaint should work. Grabbing the doc and trying to paint that on might not be the best plan.
Sounds like a UV problem to me. How did you assign UVs to your model?
Hi marcus, I have tried clearing any potential masks just in case and I’ve tried uvp, puv, auv type UVs. I have also tried mirror and wield hoping it would reset something.
I think that I’ll need to see the model to find what is going wrong. I’ll PM you.