ZBrushCentral

Mirror geometry with multiple subdivision levels

I am preparing blend shapes for a human character. I would like to have one for each eye winking. I would like to mirror the geometry without loosing the subdivision levels. Is there a way to do this in zbrush?

Thanks in advance,
Dennis

Go to level 1. Mask the side you’ve already sculpted. Now use the Smart ReSym deformation to copy from the masked side to the unmasked side. Step up through the levels one at a time, applying Smart ReSym at each level.

Now you’ll need to remove the sculpting on the first side. That’s easiest if you’ve stored a morph target at the highest level before you started sculpting because you can then use the morph brush to sculpt that side back to the morphed state. But I’m guessing you didn’t do that. In that case I would clone the original model and append it to the working model as a SubTool. You can then mask the side you want to keep and do a Project All to revert the other side to the original state.

I have been trying to store a morph target but the option is not available. What state does my model have to be in to store a morph target?

D