Ok…I need some help.
I built a mesh with all quads to sculpt, got it to level 6.
I created a low poly mesh for in game and got it to project all the detail of my first sculpt.
I now need to do the UVS of my low ply mesh. All of the body except for the face will use the same texture space.
Now, how do I go about creating texture space for half the model and not the face, then take it back into ZB3 and crate a normal map?
I’m getting exploding verts. Can export lvl1 from ZB, delete half the model, create UVS then mirror the model and swap it with the original lvl1 in zb?
Oh, I’m using 3ds Max 9 and Zbrush 3.1