ZBrushCentral

mirorr transform ( symmetry )

i have a shot gun model in max . i import to zbrush and i don’t sclup it when i use mark

it is asymmetrical
.help me

transform>Cpivot or Spivot…I don’t remember which.

If you object is asym and you want to use sym. Hide everything but some symmetrical parts before you apply the pivot change.