Hey guys,
Thought I’d share some concept work and videos for some mecha works I’m doing.
My goal is to use Z-brush to build hard surfaces to a 50-80% range for that final concept then rebuild on top of that using XSI. That way I’m well aware of the type of topology I need to lay down to finish the final piece and by that stage I’ve solved majority of the design issues inside Z-brush.
Concepting Trooper body
<iframe src=“http://www.youtube.com/embed/nm4xB6eIZfI” allowfullscreen="" frameborder=“0” height=“315” width=“560”></iframe>
Heavy Unit Concepting Mecha arm in Z-brush
<iframe src=“http://www.youtube.com/embed/TCDKGTWoFzw” allowfullscreen="" frameborder=“0” height=“315” width=“560”></iframe>
Heavy Unit Concepting Mecha ****pit
<iframe src=“http://www.youtube.com/embed/S24gCx2s7NI” allowfullscreen="" frameborder=“0” height=“315” width=“560”></iframe>
Heavy Unit Concepting Mecha Hands
<iframe src=“http://www.youtube.com/embed/1_cFE2kCqoU” allowfullscreen="" frameborder=“0” height=“315” width=“560”></iframe>
More videos to come, I’ll be trying to do some voice over work in future videos also.