I have a perfect project that I’d like to use Micromesh for, but it’s not rendering properly for me. I have two issues…
- The render cuts off part of the assigned mesh, which in this case is a cornstalk. I had a similar problem in the past with rendering the floor shadow, which was fixed by increasing the grid size. But that didn’t work in this case.
- The coloration of the corn stalks is gone. I tried it with Polypainting and assigning UVs and texture, but in either case ZBrush ignores it and renders the cornstalk with the color and material presently selected.
In the documentation, there’s a pic with a sphere and colored leaves which uses the micromesh, so it looks like it should be possible. Am I missing a step somewhere?
Great update overall, by the way!
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