ZBrushCentral

MICHAEL B JORDAN

MICHAEL B JORDAN
Hi guys,
The project uses TexturingXYZ’s VFace pack for skin texture maps and the Vface for the head base mesh and UVs.
Pipeline: ZBrush | Maya | Arnold | Mari | Nuke | Wrap4D | Xgen | This project utilizes TexturingXYZ VFace pack for high-quality skin texture maps. Sculpting: @maxonzbrush Base Mesh & UVs: Provided by VFace Textures: From @texturingxyz (amazing quality!) Editing: By @Foundryteam Rendering & Grooming: Done in Maya with XGen (@autodesk_me)
Lighting: Custom LookDev setup A huge thanks to @texturingxyz for their incredible VFace textures! Let me know what you think.
Thanks for looking!!

Final Portrait
Light
High-Beauty
Wireframe-Beauty

Back Light
Arnold Render and Xgen Groom
Xgen Groom
ZBrush Sculpt
Skin Texture Breakdown
Viewport
PolyGroups
Joint