Hi again, thanks for the help so far guys!
So i tried doing a zbrush normal map and apply it in maya. I used zmapper and the maya_tagentspacenode_bestquality.zmp as my config. I also made it as a 2048 x 2048 map. But my normals seem to be comming up pretty messy, unless im perhaps expecting too much of normals and i should be using a displacement map instead?
I did a search of how the process is done, but im pretty sure im following the correct steps and still getting the same results.