Hello all,
Sorry about the rubbish title lol. I made the base mesh for this character completely out of zspheres, sculpted the basic forms and finally moved onto the high res detail sculpting before polypainting the skin tones by hand.
I then did some postwork in photoshop (e.g. I painted in the flowing hair at the back of the head and I also painted in more details to the eyes) before adding a few colour adjustment and lighting adjustment layers.
I am on a bit of a high at the moment as I have just received a place on a 3D animation degree course which starts at the end of the year and I am getting in some practice before I go and having a lot of fun along the way.
Cheers for taking the time to look. 
(The top image is one which I updated today 26/02/2009)

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