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Messed up UVWs from Max to Zbrush

Hello, I have been working on a character for a while now, and it was time to texture it. I unwrapped the head in 3dsMAx and it doesn’t have problems, the checker map, as well as the baked lightning map and normal map are working. Now, I wanted to create a diffuse map with polypaint and so I exported it to zbrush as an OBJ (ZbrushPreset), and when I import the obj into zbrush and I create a texture, wether it’s from polypaint or whatever, it creates all this artifacts with the UVs. Does Anybody know why this happens or how to fix it?

Attachments

Problem.jpg

In the thumbnail, it looks like you have UVs touching the borders of the 0:1 square boundary. Scale your UVs down a bit so everything fits within that range, and it should bake fine.

That might be it, Im gonna try that in 3ds max, You cant modify it in zbrush right?
EDIT: I tried it and it worked, thank you so much!