Hello, I have been working on a character for a while now, and it was time to texture it. I unwrapped the head in 3dsMAx and it doesn’t have problems, the checker map, as well as the baked lightning map and normal map are working. Now, I wanted to create a diffuse map with polypaint and so I exported it to zbrush as an OBJ (ZbrushPreset), and when I import the obj into zbrush and I create a texture, wether it’s from polypaint or whatever, it creates all this artifacts with the UVs. Does Anybody know why this happens or how to fix it?
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