I’m new to zbrush and I’ve been having some trouble with my meshes getting tangled up for lack of a better word, for instance I’ll want to get rid of an area that is all deformed with flipped faces and all that, but neither smoothing nor clipping seem to be helping that much.
I’ve also tried masking it, and delhidden, but that creates some really square edges that I’m not sure how to deal with either.
Any help would be appreciated.