ZBrushCentral

Messed Up Mesh, need help

Hey guys,

i’ve a big problem…
I was sculpting the bottom of my character, so i’ve hidden the rest of the mesh.
After a few hours of work, i’ve unhide the bottom part to watch the whole mesh, and realised that it was freaking moved.

I must have moved the bottom part and didn’t notice it.
I do have older version of it, however i would have lost hours of work and anatomy-study.

Is there any way to fix this issue?

bigissue.jpg

I would mask the lower part and try to move the upper part back (or vice versa) as close as possible then starting at the lowest subd, smooth out the break and keep doing that on each subd level until you get to the highest then it will probably just need a bit of touch up.

The problem is that there’s just one more lower subdivision level.
This is my very first mesh i’m doing, and i made mistakes.

However i can’t lower the subdivision level anymore because it’s saying something about triangle stuff.

And please tell me how i should possibly mask this properly.
Even if i would manage to mask and move it, i would never be able to get it back into the exact mirrored position.

Is there really no other way?
>_>

It looks like a pretty tough fix. One way too mask, and it’s tedious is to use the lasso and just work your way around the edge. Once you get that area done at the damage, either above or below it, then the remainder will be easy to mask.

I know it’s probably not what you want to hear but working with CG I’ve screwed up tons of my work and had to start over. It sucks BUT I’ve found that the 2nd time I do the same model or project it typically goes MUCH faster and I get back to where I was surprisingly fast.

I’m willing to bet that most here have had a few ‘start over’ incidents. It’s all part of the cg learning and working process I think. I’m sure some of the experts here now have all that behind them, though. You’ll get there some day too.

Good luck

This isn’t my first mistake.
I made already that huge mistakes that i had to restart the WHOLE thing from scratch, 2 times.

After that i made a few other mistakes, i’ve done the bottom part (stomach and leg muscles etc) already 3 times.
And i’m seriously not in the mood to start everything from scratch again.

ZBrush is great, but it seems like it needs HUGE improvements in case of preventing such *********.
Sure, the most users are already used to it and maybe don’t do this mistakes anymore, or just very rare, but it still sucks badass.

I don’t have a clue about the human anatomy just like that, i was studying it all the time i was working on my mesh. It took me hours and days to come this far, but this stuff is driving me crazy.

I would love to give up on this one, but i require it for an application and my schedule is near over.

And even if i continue now, i know now already that i’m going to lose tons of details when i’m going to change it’s pose, since i can’t go back to a lower division level.
Awesome…

Ok i’ve got it fixed.
I’ve masked it like you guys said, then moved the mesh back as good as possible and smoothed the rest out.

It came out quite well, better than i thought.

Thanks guys, even if it wasn’t that easy to do, it’s 100times better than to redo any of my previous work :slight_smile:

Cheers

congradulations Everade