so i was under the impression that you could do this but maybe i was wrong,
what i’d like to do is use the MeshInsertDot brush and stroke along a curved surface and have it drop a lot of instances of something (bolts, screws, etc).
currently, the only way to do this seems to be by using the radial symmetry and placing bolts around a circular feature… which is cool.
but is it possible for me to stroke along the curvy surface of a jet and just do a bunch of meshinserts along the way - of say, a bolt tool?
i’m trying to do everything i can under the stroke and brush settings using the DOTS stroke and its settings but i’m not having any luck.
any insight or a link to an existing tut or doc would be great.
thanks.
jin
