ZBrushCentral

MeshInsert Dot

Hi,

I’ve been wondering how can I make Meshinsert Dot to keep the UVs and polypaint of a custom modifier. Basically what I want is to paint a custom subtool over another mesh. I’ve been using MeshInsert Dot brush but it doesn’t keep the UVs of the object.

Is there any other way of doing this?

Thanks in advance

UV’s depend on the model’s topology. Mesh Insert changes the topology of the model. I think you can see where this is going. :wink:

Thanks for the quick reply! Now I understand why this is not working. :stuck_out_tongue:

How can I scatter a tool over another one without loosing the uv information? Just like object paint in Max…

The easiest would probably be via Projection Master. You can drop the model, add whatever 3D objects you want, then pick it up again.