Hi there,
i am trying to export my low poly transpose model out of ZBrush,
put it into Blender, rigg it there, repose it, and reimport it into Zbrush.
All is going smootrh and as desired, and also the reimport and the transfer of the pose onto the real model seams to be almost perfect, almost: All my subtools exept for one behave as they should.
The one, which is not behaving as wanted (the head) is somehow turning into a hedgehog (see picture).
Had someone else seen this kind of distortion and knows the caus for it? I am somehow clueless at the moment …
[
](javascript:zb_insimg(‘211132’,‘ZB-Transpose_Problem.jpg’,1,0))
Regards
Heiner
im not sure at all but i saw somewhere that exporting to other app is suggested to hide the other subtools before exporting and reimporting…dont take me seriously because at this moment i dont found in my trick and tips notebook this point…sorry
To all who are interested:
It seems as if my geometry in the head is somehow corrupted. I have areas there, where there are additional vertex. So in the location of one vertex is another at the very same position.
I guess, thats a good enough reason why transpose gets confused. Currently looking into that.
Cheers