ZBrushCentral

Mesh transparency while using re-toplogy

It’s been a while since I last re-topologized a model in ZBrush but I have one now that I’m working on in ZBrush 4.
Okay so I don’t remember the “background” mesh ever having been so transparent before. When I turn it around to draw points on the back of the mesh, I can see through it so well that the front zshpere cage is so clear that it’s extremely distracting.
I find that with the Superman X-ray vision, in some cases I have to rotate the view around far more than I should have to just to be able to lay down some points where I want them. And to add to the problem, it’s REALLY annoying that points in the front of the mesh want to highlight when I move near them, when I’m working on the back of the mesh.

So is there a way to make the mesh I’m re-topologizing less transparent?

What, no replies? Should I assume I’m just stuck with it the way it is? :wink:

In the Preferences>Draw menu, adjust Front Opacity to .95 and Back Opacity to .01

http://www.zbrushcentral.com/showthread.php?t=96312

http://www.zbrushcentral.com/showthread.php?t=94911

Okay, thanks for the replies and the links. :smiley:

So I guess I wasn’t imagining things and that it didn’t used to be this way. It’s been a while since I retopologized with Zbrush, so I couldn’t really remember, but I’d like to think I would have remembered not being able to work due to not being able to see what I was doing. :wink: