It’s been a while since I last re-topologized a model in ZBrush but I have one now that I’m working on in ZBrush 4.
Okay so I don’t remember the “background” mesh ever having been so transparent before. When I turn it around to draw points on the back of the mesh, I can see through it so well that the front zshpere cage is so clear that it’s extremely distracting.
I find that with the Superman X-ray vision, in some cases I have to rotate the view around far more than I should have to just to be able to lay down some points where I want them. And to add to the problem, it’s REALLY annoying that points in the front of the mesh want to highlight when I move near them, when I’m working on the back of the mesh.
So is there a way to make the mesh I’m re-topologizing less transparent?

