I’ve searched all over, and while I’m still very much new to Z-Brush, I’m having a problem trying to up the polycount of specific parts of the mesh without doing it to the entire model. Is this possible? I’m very much a Z-Brush newbie, and have barely touched topology yet, maybe thats part of my problem? Always seems when I want to add some detail to a specific area, I do a (Divide) and end up with a bloated 3mil poly bust, and lose alot of my proportion control and such. Help would be appreciated, I tried searching this topic and found nothing on the forums. Thanks 
Ryan
I really need to start saving more, especially when I am about to do some sort of a big operation.