Was wondering if anyone can help me I retopo’d my zbrush sculpt, took it into 3ds and unwrapped it making sure to keep the same tri, poly, vertex amounts.
As I understand it i can just open the high poly in zbrush reduce it to the 1st subdiv level and the go to import to bring over the UVs however when i go bk to the high poly its really screwed up
I included screenshots of the sculpt before import then after
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