Hi
I have a sculpt which I needed to tweak UVs on. After exporting to max, tweaking them (and only the uvs, not the model), then reimporting into the lowest level of my sculpt the model moves slightly and consequently explodes if you try to go up and down sub divisions.
I realize this has been an issue for people but I’ve not really found a solution- is there one?
This is surely something people would need to do quite a bit?
thanks