Allright, first image is what my mesh looked like just recently (screenshot taken from a backup). It’s made from a basemesh in maya 100% in quads, so i got all that topology stuff clean.
And the second image is what happened when i just loaded it into zbrush this morning. It’s very sad, i had gotten quite far on it. Allso it still looks okay on the preview so I was wondering if there’s anyway to restore it…
In anycase, if there isn’t at least i wanna avoid this ever happening again =(
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cheers