ZBrushCentral

Mesh Extraction Using Layers

Has anyone had any luck with this? In the Wiki, shows a step by step. I followed it and everything is good right until I press “Make 3d” in the tool:layers submenu. It doesn’t extract anything. Should I have stored a MT first? Instructions don’t say to do so, but seems like a possible step.

I truly got it but don’t know how?

Looked up in the tool box and there is was.

edit after reading thread tried again, it worked!!!
Can only ask, did you make plane poly?
Drag rect brush for the alpha 52 brush?
ZBrush Document.jpg

Hmm, it still has those small spikey defects in the mesh! I’d hoped they’d fixed that for Z3.

Hey guys,
I was wondering about the wiki’s instructions as well. I didn’t want to say othewise about the documentation because for all I know, it could very well end up being the final result when it’s finished.
What I have found to work for the time being is after setting the subdiv of the tool to a high enough level:

:white_small_square: Press Tool>Layers>New
:white_small_square: Draw the alpha with the Drag Rect stroke using the sculpting brush of your choice, on the tool.
:white_small_square: Slide the Tool>Layers>Intensity slider down to 0
:white_small_square: Now slide the Tool>Layers>Intensity slider back up to 1
:white_small_square: Press Make 3D

This should create the new subtool. I think by sliding to 0 and then back to 1, it is establishing the difference like a morph target.
If you want the new subtool to not to have any thickness, slide the Thick slider down to 0. I have also found that by sliding the E Smt and S Smt slider down to 1, it will create more accurate subtools.
Hope this works for you.

I’m still learning too…

~j

jelee - I don’t know what ever made you think of that, but it worked for me. I originally had loaded the PolyPlane tool that ZB3 came with, just to skip the step of making one myself. So when bicc suggested that I might have missed converting to polymesh first, I decided to try it starting with a plane3d and converting, but I still couldn’t get it to work. Then, your suggestion made it happen. Thank you so much.

The other plus about this whole thread is that now Pixologic will know it’s a bug (if they didn’t already know about this one).

the spike are produce by the alpha to avoid thta set the focal shift -100 (that impede to blur the alpha) and voila!
Andreseloy