Hello,
Not sure if I’m doing something silly or not going the right way about it. I’m using ZBrush 4, and opening the “Superaverageman/human” standard asset in ZBrush (I can go up and down subdivisions in “Geometry” as normal) I then apply a mask over the complete character as I want to create a second skin (For clothing as such).
I then extract the mask about 0.2, but my problem now resides that I can’t subdivide that extracted mesh properly. (It subdivides but doesn’t allow me to change the division level in the “Geometry” like the standard mesh") I can’t even use the “Move” brush to pull areas of it out.
I’m not really sure if I’ve explained this fully enough, but can anyone offer any advice?
Thanks.