Hi all,
I have a mesh with multiple subdivisions, and I’m trying to create additional details on the mesh via the way of the extract tool (shoes, clothing etc). I’m using masking to create the shapes I want and using the extract tool to pop them out. That all works fine…at the maximum subdivision.
What I want, is to be able to extract parts of the mesh at the lower subdivision level so the extracted sub-tools are low poly as well, and then subdivide them when needed. When I try this, it goes all to hell, it’s not extracting them right, ignoring the mask in spots almost completely. The sub-tools are sometimes folding underneath the mesh and in some cases you can’t see them at all.
The reason I have multiple subdivisions is that I want a detailed, high poly model that I can create normal maps out of and throw those onto the lower subdivision mesh later. But I can’t seem to get any proper extracts with the mesh at the lower subdivision level, and I can’t create them at the higher subdivision either, as I need them to be low-poly later. I’m really not sure what to do or where to go from here.


