ZBrushCentral

Mesh exploding when using GoZ to reimport moved low poly model

Hello. I’ve got a sculpt that I did in a basic standing pose and sculpted out/painted in zbrush. I tried to use transpose master to then move him to a more dynamic pose, but it wasn’t really working out. So instead I GoZ’d it into Max and moved it there. However, when I GoZ’d back, some of the subtools exploded. I went back to max and exported every subtool as a separate OBJ and tried importing them on top. It worked for nearly everything but my critter’s front legs/chest and tail armor. That mesh still explodes. I searched the forums but saw nothing similar. Anybody have any ideas? And yes, I’m a noob. This is only my second sculpt. And yes, I just took a picture of the screen. Time was of the essence at the time (finals) and this was faster then logging onto gmail on the computer. One is the issue. The other is the pose I put it into in max and the other is the starting position in zbrush. Thank you!

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