Hello there. I ran into a weird problem with my mesh suddenly being screwed up. Here is what I did and how I ran into the problem :
I have the feet as a polygroup so I hid all the other parts of the body and started working on just the feet. After I made some changes, I realised that I had accidently turned off symmetry. So I unhid the whole model, switched off symmetry, masked half of the model, went to the lowest subdiv level and did a smart re-sym. I did smart re-sym on each subdiv level as I went up. After that, I again hid the whole model and started working on the feet, this time with symmetry on. After I finished the sculpt, I unhid the model and saw the mesh screwed up at the knees. I am sure I never touched that area and I don’t remember noticing it during the re-sym process. I have no idea how did that happen. Now I could just smooth that area starting from the lowest subdiv level to the highest till it becomes fine but I don’t want to lose on the sculpted details. Is there anyway to fix this? I tried doing a GoZ at the lowest level to Maya and fixing it there by manually moving the vertices but when I move to a higher subdiv level, the mesh screws up again.
The image below shows two models, with just changes made to the feet, The knees are exactly the same saved just minutes before sculpting on the feet. Is there anyway to transfer the details from the older mesh to the new mesh just on the particular area of the knee so that the mesh goes back into place? The old model does not have the problem of the mesh being screwed up.
A better view in the image below
