ZBrushCentral

Merging?

Hi there, in the sea of tutorials I have/had the one where it is explained the easiest way I’ve seen so far of merging two separate objesct in zbrush. Of course I can’t find it anymore, so can someone please tell me what it was? The guy has a body split in half at the abdomen, merges layers, exports to something, imports againg and just uses standard brush to stitch up the in between area. Was it gnomology? Digital tutors? I have them all, some of my old comp, so please help as I’m unable to find, perhaps deleted it. I’m really curious of this particular technique.

You guys just keep saving my life :wink:

cr

Hi CR!,

Maybe he exported and welded the parts together and then reimported and smoothed the seam using the standard brush with the shift key pressed?

Hey, I think it was something like that! Can you please shed some more light on that? :slight_smile:

Most modeling programs like Maya have a function that will merge two objects together and will weld the seam in the process. The function is usually called Boolean.

However I’d suggest manually stitching the seams, not using a boolean. Booleans usually end up with the nastiest geometry imaginable.