ZBrushCentral

Merging vertexs

Hey!

I am completely new to 3d modelling and sculpting. I have watched few tutorials and lessons and to pratice that skill. I started to modify demo_head tool (http://imageshack.us/photo/my-images/856/26245603.jpg/) And I just can’t get this one horn right .

http://imageshack.us/photo/my-images/820/62184107.jpg/
I mean, can I merge that vertexs to get flat plane? (Like in Hellboy for example )

I know that if I’ve haved sculpted that face from DefaultSphere I would probably don’t have this problem, but this demo_head is empty inside ( I guess to decrase the number of polygons? - btw. it’s common technique?)

I hope, that I placed this topic in right forum.
Thanks :slight_smile:

i dont know what you’re asking.

I think Prox is trying to get the sawn off look on the horn like the character Hell Boy.

@Prox - there is a subtract boolean type operation in Z4R2 that could do the trick you are looking for. Look it up.

:smiley:

Thanks Trist! I think it’s what I needed! ; )
cheers.