Hi all.
I’ve been following a hard surface tutorial where the artist first sculpted his concept cyborg head on a dynawax sphere, and then went on to retopologize different parts of the head, and appending them to the original head as individual subtools. After that, he used the clay-buildup tool to “carve down” the original head to bring out the retopologized parts.
I’ve been following this method closely, but as I intend to 3d print my head sculpts, will the subtools form a watertight mesh if I used “merge down” to merge them all into a single tool?
Do I have to make sure that all the subtools make contact with each other and the original head as well?
Also, I’m concerned that the internal geometry of the original head will create problem for the slicing software. Is there a way to merge everything into a single solid mesh with no internal structures?
Thanks for any advice!