Hi, sorry if this has been covered, I searched google but could only find instructions on merging different sub tools.
I’m working on a sculpture that I want to look like a relief carving of a character made from one single block of stone.
I started the figure with a zpshere skeleton to get the pose right, then made an adaptive skin and started sculpting on top.
My issue is, I’ve progressed to the point where I want to kind of merge the different areas together. He’s a sitting figure with his arms sitting on top of his legs with his hands going over his knees. I tried to move the hands as close as possible to the knees and built up the area with clay build up, but there’s still a definite seam and if I try to smooth it the gaps just become more apparent.
I tried z-remesher, also tried exporting an obj and reloading it as someone suggested to me but neither work. Is there anything I can do to achieve this?
Thank you very much for your time,
srroberts