Ok, so I am just getting used to multi map exporter and I’ve scoured the internet extensively trying to find a rsolution for this.
I have a model, I have the high Poly mesh, with its low poly subd, so I can bake the high frequency detail into normal, displacement maps etc. for the low poly mesh.
I wanted to know how to merge all the UV’s into one tile, I click on "merge maps’ while using multi map exporter, but it just places all the maps ontop of one another in one UV tile, so it is unusable. I have read the trick of merging the subtools and and then unflattening, but I can only do this with the low poly subtools, my system will not be able to handle all the subtools from the high poly model merged into one tool.
I want the solution to be in zbrush if possible, as I don’t have Maya or most of the other programs yet.