I’ve got a model I made entirely in Zbrush, when I export it though each face gets it’s own UV ‘shell’, it still has the layout I made from UV master, but each face is it’s own island, perfectly laid over the vertices of it’s neighboring face. This causes severe problems with normal map sampling in Substance designer.
Supposedly the merge uv option in both export options is supposed to prevent this behavior but I can see no difference in the exported model whether the merge option is checked or not.
Anyone have any insight on this issue?