I have already made a ZBrush model and exported the low poly version to Maya. If I change the low poly mesh in Maya a little but leave the same number of vertices is it possible to put it back into ZBrush and somehow merge it with High poly zbrush model I already made, or would I have to re do all the modelling in Zbrush?
When importing into your lowest subd.level zBrush 3.5 r3 by default asks you to replace or project the details, that way you can change ANYTHING in maya without loosing any sculpting detail or subd-levels (Drooling icon) :lol: