ZBrushCentral

Merge Body & Clothing

I have high res dynameshes of a body, then medium res dynamesh subtools of clothing. The clothing is hollow (two sided) - born from mask extracts of the body. I’m now stuck however, trying to merge all of these into one mesh.

Merge -> remesh dynamesh causes chunks of the inner geometry of the clothing to remain floating inside the model.

Remesh -> project all causes artifacts on the exterior of the model.

Can anyone suggest a method of bypassing these issues, or a better workflow to prevent this problem? Thanks

pics or it didn’t happen.

Well, I feel silly now… Whilst taking pictures to upload, it occurred to me that the meshes may not be properly overlapping in these areas that have caused internal geometry in the remesh. So I apologize for this waste of a thread! I wouldn’t have thought of this otherwise though, thanks :slight_smile: