Hi guys, i’m starting my sketchbook here amd i would like to share with you this creature bust i worked on this days, wanted to practice my sculpting and have fun with a character i designed. I hope to paint serious texture one day.
I’ts done using a dynamesh sphere. Hope you like it
Nice sculpt dude, i like the expression on the face.
This is a creature i’m working on based on a concept i created. this is the first sketch in Zbrush, starting from a dynamesh sphere.
Here is my entry to the 3d fan art challenge. Its Colonel Guile, from Street fighter, hope you like it. Its done in Zbrus, 3ds max and photoshop. rendered using Zbrush BPR
Here is the final sculpt of my creature!. I’ll be uploading the painted version soon
Hi, i want to show a making of my sand lizard character, hope you like it
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Hi, this is a practice i did last week. I tried to create a real version of Jhonny Bravo’s Body. I kept it simple, Hope you like it!!
This is a character that i deseigned 7 years ago and i decided to try sculpt it. This is the sculpture in Zbrush with no retopo, i’ll retopo, project and texture it as soon as i can. Mean while i’d like to recieve critics to improve it, thanks :).
Its rendered using BPR and Photoshop Composition (thanks to Rafael Grasseti for showing his process in the Zbrush Summit).
This character was done using 3ds Max, Zbrush and Photoshop
Hi guys, this is a creature that I created for The Game Challenge. This is a silly creature that lives far away near the mountains, has no good control over his movements and can be really dangerous. His big arms and claws and his big nose over his eyes let him get inside the ground to look for watter and other resources.
Hi guys, this is my lastest project. The original concept is from Karl Kopinski, and I tried to ground it to reality, and give him a background story.
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Here are some images to breakdown the process