After importing a ZBrush sculpt into Maya, I’m trying to connect a Mental Ray MIA shader over a Displacement Map, but I see no way of connecting it- when MM dragging the Disp map over the Mental Ray shader, the usual Displacement Map choice is not visible as it is for a regular Maya shader. Does anyone know of a workaround for this?
You could try this.
This is the first time that I’m attaching images so I hope that it works.
I did a quick test with to recreate something similar
I used the mia material_x and I used tangent vector disp maps
Hope this helps