ZBrushCentral

Mental Ray Displacement in Maya 08

Hey guys, i’m getting problems with my displacement in maya 08.

Basic mesh was made in maya, exported to blender where i did the Uv’s then to zbrush 3.1 where i modelled and created a 32bit displacement with the Disp3 plugin. Imported in maya and used the default settings found on zbc tutorial (the triceratops one).

Result:

I think it’s a problem with the UV’s. Does anyone know whats causing or how to get rid of the blocks around the nose? If it’s the Uv’s is there a way of fixing them without having to start over?

Thanks.

edit

For anyone else, i solved the issue by exporting the mesh from zbrush with the cage option on.