Hey Guys,
I can’t quite figure out why I am getting these bizarre artifacts. In Zbrush, there appears to be nothing abnormal on the sculpt but when I render in Mental Ray I get this result. I’de tremendously appreciate any help you anyone can offer.
Stats:
-Rendering in Mental Ray with .map file coverted from .tif. (But have the same problem with the original .tif)
-Levels tweaked in Photoshop
-Exported in ZBrush using Multi Displacement 2 Exporter settings for Maya
-ZBrush sculpt is about 2.2 million polys.
-Applying Sub-D approx editor on clean OBJ mesh with setting to Spatial:
min=3 max=5
-Every other area of mesh, including the body works fine…weird
-When I apply the file to the BMP channel only, it works fine.
-When I render with Maya Software, it appears fine
-Render double sided is off on the shape node
-Feature Displacement is off
-Mesh has correct facing Normals
Thanks guys, Shannon

