Hi everyone, my first time post in here. This is the Megaman Zero Fan art I did inspire by megaman zero mythos version. I sculpt it in zbrush, texturing in substance painter and rendering in blender.I did some redesign based between the megaman zero mythos version and origin game version, try to make him look more believable in real life.
The character is targeted to be real time character and I try to render it in unreal engine at the beginning, but I switch to render in blender at the end, still need to learn more about rendering and how to fill in the background. This is also my first time to sculpt the hard surface type character in zbrush, it’s quite difficult for me to manage those piece of armor in sculpting and in subtool panel. But I learn a lot in this project, especially from Michael Pavlovich’s youtube channel, those tips is really extremely useful, really appreciate that.
Also in artstation - https://www.artstation.com/artwork/A9AqxW