I wanted to work on a character art using all the latest CGI technologies like multichannel maps , floating point displacement and CGI Groom. I am always influenced by the Medieval Kings and their portraits and the specific style of lighting they have.So I have worked on this project and learned a huge volume of techniques and process.
Please drop your valuable feedback and I hope you like it.
I would like to mention few names which helped me a lot to learn explore and apply many unknown techniques in this project:
1.Flipped Normals for Grooming and Displacement pipeline in MARI and Zbrush
2.Texturing XYZ for Multichannel textures and displacement Maps