From concept to final render: Translating Corey Smith’s original 2D artwork into a fully realized 3D model was a journey of precision and creativity. sculpted in ZBrush, Modeled in Maya, and rendered with Arnold, this piece showcases my expertise in character development, topology optimization, and realistic shading. Every detail, from materials to lighting, was carefully crafted to preserve the essence of the original concept while enhancing depth and realism. Passionate about pushing the limits of digital character cr
eation.!
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