Hey guys just sharing a mech I modeled in ZBrush, rendered out in Keyshot, then comped in Photoshop. Been loving this workflow! Thanks for lookin :>

Hey guys just sharing a mech I modeled in ZBrush, rendered out in Keyshot, then comped in Photoshop. Been loving this workflow! Thanks for lookin :>
nice mech model! her ult is op lol
Great job. Was it all ZModeler?
Thanks! Hahaha yeah it is!!
Thanks Paul! Most of the pieces are just brute forced Dynamesh with clip curve and hpolish/planar brushes. The neck “cylinders” are pure ZModeler and that spiral piece on the chest is a zremeshed extraction with some ZModeler cleanup. Was trying to keep things loose and speedy on this. Turning on polish in Dynamesh is great for this
Ooh…hard surface mecha. Nice!