Hey, thanks for checking this out. Been playing with the forms on this guy for a while now, but haven’t been able to make much progress lately. The trouble is getting it to be a complete piece, really tightening up things and having the parts make sense. A lot of the pieces are just shapes extruded from cubes, which look ok from a distance, but the challenge for me is getting them to be actual mechanical parts with detail to be believable. So anything that could help to improve that would be great. Haven’t really gotten to the back as well. The references I mainly used were Vitaly Bulgarov’s amazing pieces and some of the great art from blizzard, gears of war or Josh Nizzi’s robots.
-Good lookin out, Spell.