ZBrushCentral

MD2 and MD3 problem!!

Hi,

Ive a lot of quaries regarding Z-Brush.The one of them is
Im using MD2 and MD3 for Displacement export.I want to animate my recent model in Max and Maya platform.But the output is not satisfactory,I mean exact sculpting is not exported in Max or Maya.
Can u provide me the exact process in this regard?

I will wait for your positive response.:frowning:

Surajit Sen
Z-Brush Artist
India
[email protected]

1) MD2 is no longer supported. You should only use MD3
2) What are the steps that you’re following to create your maps?
3) What are the settings that you’re using for MD3 and the Export Options?
4) What are your settings in your rendering engine?
5) What do you mean by “not satisfactory”? Can you show examples?

To aurick

Thanks for your response…

I used MD2 .I cant use MD3 properly.

Can u tell me the process or give me any link?

I used mentalray in Max.

I attached the MD2 Settings which I used.

Please help me….

SS

Attachments

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Hello every one,

I am using GTKRadiant for creating maps for quake 3 is there any plugin for exporting my models to md3 format which my GTK takes in.
Where to find one for maya.