Hi guys, I have a lot of time without posting, this one personal work made like benchmark to modeling game characters, it takes like 3 weeks to complete, it have around 40k triangles with weapon, al modeling is made in Zbrush and the texture baking is made with 3ds max, the screen shots was grabbed in realtime in 3ds max viewport and the shader was builded in ShaderFX, the images was grabed with 2x standar antialias and viewport hardware shading
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