Hi guys,
Maya2015 > GoZ flippes the UVs vertically!
In Max2012 all is fine…unfortunately I’m being forced to switch to Maya and I find that GoZ for Maya
is very “buggy” compared to Max (I earlier reported issues with multiple UV sets with Maya GoZ, “Incorrect Face data detected”).
Is this a Pixologic problem that will be fixed (if so , when), or is this an Autodesk problem ?
Cheers