Hi all,
I’m trying to export a model from Maya2015 to ZBrush using GoZ.
When I export the model I get the following error in ZBrush: “Incorrect Face data detected”
I read somewhere this issue could be caused by multiple UV sets. So I deleted all but the default UV set.
Now when I export the model I get a “Missing UVs” error, even though there is a default UV set!
I exported the model from Maya as an obj. and loaded it into Max2012 and it GoZ’s fine from there.
Any help would be much appreciated!
Thank you